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Portfolio career

  • I can get funding from specific places for my major project or other projects after the MA

  • This involves talking to people who are not designers - use lots of imagery to inspire them

  • Sometimes they will fund without thinking of planning - Look at what you can do in the research - especially in public spaces

  • There is money available to do creative murals, street 'stuff' etc.

There are lots of forms available to get funding - Will need a design proposal

Competitions can be a good way to get funding

Grants aren't widely known about so can be a good way to get funding

Different councils have different amounts of funding set aside for design.


Design proposals need to:

  • Be professional looking

  • include imagery

  • catch the reader's attention

There are some companies that will write design proposals for you. They also do the costings and other admin things for you - leaving you to do the design work. They then take a percentage of the project funding.

We make choices about values and ethics

  • There will never be agreement about ethical ideas, moral standards and their consequences

  • It can get 'preachy' and 'holier than you' to talk about your ethics

  • Creative people tend to be motivated by values and a sense of purpose


Ethical philosophy

  • Find useful signposts from ethics to help with design


Virtue ethics

  • Classical virtues - justice, courage, temperance and prudence

  • Theological virtues - faith, hope, charity and love

  • Modern virtues - humanity, simplicity, honesty, compassion and respect

These are held up as those which are good at shaping one's conduct and actions - the things we are taught as young children.


Social contract ethics

- Externally agreed standards of behaviour

- Statutory law, civil law, common law

  • Legal precedents determined over years that demarcated right from wrong

  • We stick to them so not to get into trouble even if we don't agree

  • There are consequences for breaking these such as fines, prison etc.

- Professional code of practice

eg. Medical ethics - corporate social responsibility

- Broader social contract

- As a designer we feel a sense of good practice regardless of if it's illegal or not

  • There is no written code of practice for designers


Emotivism

  • Emotional rather than logical responses

  • Flow from feelings rather than logical argument


Pragmatism

  • What actually happens in practice rather than upon the search for the universal of being 'right' and 'good'

  • Thinking about the 'why' and 'if' of what we do

  • Looking at the consequences of actions

  • Ethical assessment changes as consequences become apparent


The expansion of care

  • Expansion = broadening out

  • Personal capacity of being 'good'

  • Social capacity for doing right by others

  • Creative capacity for developing new ways of interacting within the broader context

  • New ways to integrate within the natural world

Design practice should be clear and self reflective

  • For our self

  • For others

  • Towards broader social responsibility

  • Towards caution principle (consequences of action


Ourself - flourishing = becoming more than we are at the moment

Other people - having relationships from emotional intelligence

Animals - different views on this

  • Animals are resources for humans

  • Animals are emotionally intelligent like humans

It is a symbolic marker of how ethical we are as a society

Nature as a whole - 'rights' of nature

  • We need a more careful approach to nature

  • People will have different ethics on this


Applied ethics

Does design have the purpose to:

  • Explore human needs, emotions, meanings, pleasures, pains

  • Give voice to the real lives and felt experiences of people, as they live their lives

  • Inspire humanity through design, art, film, music and literature to feel their common human heritage and act accordingly


  • Is it necessary for designers to develop a particular ethical debate within itself for itself?

  • Can the specific nature of design work contribute something distinctive to the expansion of care?

  • What is it, if anything that the designer can teach the philosopher about the relationships between reason and emotion; between the human spirit and logic; between freedom and responsibility?


What does it mean for me for ethics within design?

ie. Vapes - meant to be good for adults to quit smoking, however, have become very popular with a young audience

What would I do if asked to design advertising/ packaging which aims the vapes towards a young audience?

If I had sufficient income where I could turn this project down without worrying about paying bills/ feeding myself and my family then yes, I would turn it down. However, my family would come first and if this meant going against my ethics I think there would be a certain extent that I would go to.


Has this changed my manifesto?

'Be Valuable - add to the world to provide something that is needed'

Although this is an important quote in my manifesto I think there is more to this. design doesn't have to provide something that is needed but could also create a need for something that has not been thought of before such as the iPhone.


Therefore I would change this line in my manifesto to:

'Be Valuable - add to the world to provide something that is beneficial and/or desired.'


An example would include the pet portraits I create. There is no need for a customer to have this painting; they have the photos of their beloved pets however they have the desire to have something 'more special' to remember their pets by.

-Module handbook-

  • Project cover page and table of contents

  • Project overview

  • Project scope

  • - objectives and goals

  • - timeline

  • - Resources

  • Project terms and conditions

  • Measuring success


Cover page and Table of contents

  • Stylish but simple front cover

  • Chronological index of the different sections within project proposal (on new page)

  • Cover page is simple, clear and crisp, giving first impression of design proposal

  • Use your design skills

  • Visually be reflected in design proposal


Project overview

  • Summarise the project and how you will achieve project goals

  • Contextualize using background research and other completed modules

  • Define your design project

  • Make it clear - not ambiguous

  • Once overview is completed you can convert these to goals and objectives that are quantifiable


Project plan

  • Provide specific project details

  • Timelines

  • Goals

  • Deliverables

  • Resources

  • Is a blueprint of the key elements you need in order to achieve your project goals and objectives

  • Plan to create project objectives before working on project plan

  • Objectives will drive other elements of your project plan - like deliverables

  • Write project objectives - share with tutors and discuss project plan


Objectives and goals

  • Goals are higher level than objectives

  • What happens once design project is successful

  • Project objectives are more detailed and specific than project goals

  • - more focused on actual, specific deliverables at the end of the project

  • Objectives

    • plan to achieve by end of project

    • basic requirements and outcomes subject to realistic constraints

    • objectives should be attainable, time bound, specific goals you can measure

  • Measurable ways to evaluate your success at end of project

  • List objectives in order of importance

  • Clear project objectives help you know where project is going

  • Clear project objectives = show if project has succeeded or failed

  • Use SMART methodology

  • - Specific

  • - Measurable

  • - Achievable

  • - Realistic

  • - Time bound


Specific

  • Make sure goals are specific to what you want to work on in your major project

Measurable

  • Evaluate the success or failure of your project

  • Goals should have some sort of objective way to measure them

  • - This could be by deadlines and benchmarks

Achievable

  • You don't want your goals to be easy to achieve

  • But you want goals to be achievable

  • They shouldn't be totally outside the realm of possibility

  • Is the goal within your design project scope

Realistic

  • It needs to be realistic as well as achievable such as timeframe and budget

Time bound

  • Should have an end date

  • Have a timeline with this date clearly set



Timeline

  • Create a timeline for project

  • Individual timelines for each task

  • Explain methodology of work

Resources

  • Highlight resources needed for delivering the project

  • List of resources

  • Highlight factors that will impact the price of your project

Terms and conditions

  • Mention any terms and conditions you feel are relevant

  • Intellectual property

Measuring success

  • How will you measure the success of your project?

  • Do not be vague and undefined

MA Design Blog

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